Actually
it started with AD&D, but the brief infatuation with
that game only lasted for about as long as dwarven women's
beards... Runequest showed that a game could be meticulously
realistic and down to earth. Sanity had emerged in gaming.
When Runequest had been found, it was adopted
immediately by my regular group of gamers (with rotating
GM, in different worlds, but with a consensus on the system;)
highly expanded years later, and never quite put down.
Now
the system that spawned them has swallowed Stormbringer
and Call of Cthulu whole; borrowed from equal
parts Traveler, Champions, Gamma World, Boot Hill, Broadsides
and Boarding parties, as well as the ubiquitous D&D,
AD&D in all its editions. Heck, we even have an Arduin
Grimoire and an Eldritch Wizardry, not to
mention a Deities & Demigods: 1st edition,
but I digress...
In our exhaustive
study, we have tried every RPG out there, however, including
but not limited to even the likes of GURPS, RoleMaster,
Heroquest, Tunnels and Trolls, Bunnies and Burroughs,
and Snits Revenge; some of which proved only to influence
by way of providing a foil to the simplicity at the core
of the RQ system: An elegance that left room for the elaborations
we later piled on top.
This collaboration
from the start has always been about discovering a way
through trial and error to bridge disparate game systems
as well as adventuring systems; to adapt to any enviromment
or game style.
Along the
way, a number of very satisfyling story arcs and campaigns
have also evolved; with many different cultures and creatures
and whole races in distant lands created and fleshed out,
their destinies fulfilled in time. We never had time to
paint figures: we were always creating worlds and bridging
game systems.
We had thought
our system still too close at its core to Runequest to
publish previously, so we were content to continue to
let it evolve with our own campaigns. As far as we knew,
no-one out there still played anything close to the system
we had perfected through continuous play for many years,
but it still served us well.